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$18

Link Curve

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Link Curve

$18
0 ratings

Add-on for the blender based on geonode that allows you to start segments along a curve without deformation and with controlled deformation of the segment

Allows you to work with a curve, create chains, tank tracks, corrugations, complex cylindrical parts without cylinders, flexible shapes, a more convenient way to create and configure tires and create a mesh during deformation using geometric primitives, and much more
More videos you can see below

Functions

The start of the addon is called from the Curve add panel > select the curve, press the start Link Curve button > click on the object field or use a pipette to select the object to be used on the curve, then you have two methods of placing on the curve by units and by meters, in the method with meters there is a scale button that increases the object and decreases its number on the curve is likewise the opposite, and also when the curve is expanded, objects will be automatically added to the length of the curve

Alternation

You select two objects when the alternation button is disabled, the objects will appear in the same places, when the alternation button is on, the objects go in turn, it is very important that the objects are even, so that there is no repetition at the ends, this can be adjusted by the method individually or by the length of the curve

Position

Allows you to adjust the position of objects along the axes on the curve, the left panel for the first object, the right panel for the second object

Global scale and rotation

Allows you to adjust the scale and rotation of all objects along the axes

No Instance or instance

Object rotation, two objects without alternation

Creating a chain of two segments without alternation by placing them on the same positions with different pivot points using the object rotation function to adjust.

Creating Tires Using Segment Deformation

Segment deformation creating complex shapes

Deform limit function

Curve Profile

Object Deform + Geonode Primitives

Deformation of geonode primitives, permanent access to the segmentation setting, also the function can be reused on the object, after application, when deforming a normal object, it is possible to use the deformation limit in the edit mode, or after re-applying the deformation already on the applied primitive

Update 1.2.2 Adaptation for blender 4.1

Update 1.2.0 Updated profile functions now the profile works in 2D, added a panel to disable warp center locking, bug fixes

Update 1.1.8 Bug fixes

Update 1.1.6 Improvements for combined work

  • Auto detect mesh line or curve, toggle button removed
  • Synchronization of the geoprimitive panel with the Progeoprim addon
  • Bug fix (displaying the old object in the object panel)

Update 1.1.5 Bug fix

Update 1.1.4 Duplicate deform (New function)

I can be found:

Blender Market: https://blendermarket.com/creators/vovrzul777
Instagram: https://www.instagram.com/vovrzull/

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